rdr2 damage mod

Installation Download RAGE Plugin Hook for RDR2 Extract the contents of Rage Plugin Hook into your game directory, where RDR2.exe is Extract contents of mod into the game directory (C#Plugins should be in the same directory as RDR2.exe) Launch RDR2 no members online: News Archive This mod was created by HJ and I uploaded it with his permission. Choose either the realistic or standard version and open the respective folder. Locate the root game folder. - added the following ini values (those marked with * are not in the config by default, but you can add them if you want to tinker): BleedWhenDying (enables or disables the bleeding function), BleedingChanceDying (the chance of NPC losing health = bleeding), BleedingValue (the value which is deducted when bleeding kicks in), PlayerHealth (option to set Arthurs health), *BleedWhenShot (adds a bleeding function for NPCs under the knockback threshold), *BleedingChanceShot (chance for NPC losing health when under the knockback threshold), *StumbleForcePushX (pushing force when stumbling, x-direction), *StumbleForcePushY (pushing force when stumbling, y-direction), *StumbleForcePushZ (pushing force when stumbling, z-direction), *IsDirectionRelative (pushing force when stumbling, is the pushing direction relative), *IsForceRelative (pushing force when stumbling, is the pushing force relative), - lowered chance of NPCs surviving fire from 90% to 20%, - certain weapons (shotguns, sniper rifles, tomahawks, improved arrows, dynamite arrows, dynamite) now do way more damage. They may trip over scenery or lean onto walls before falling or recovering their balance. - NPCs now stumble more often if you shoot both legs. The installation process for the Red Dead Redemption 2 mod is very simple and straightforward. Adds new NPC behaviors (e.g. When you're selecting the best Red Dead Redemption 2 weapons you have some difficult choices to make, as over the course of the main story you'll unlock a cache of almost 60 of them. This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Although new version of the game is yet to come, gamers are already buzzing about How to Create Red Dead Redemption 2 Modding guide.Everyone is expecting PC version of the game and the chance to upgrade it in every way possible. ), - adjusted knockbackthreshold default value, - Hogtying NPCs now disarms them (can be disabled in the ini), - Bleeding damage now only occurs when hit by bullets, knives, etc. 2 Feb, 2020. Download it now for RDR2! - Fall damage is now unnaffected by NPC health, so that even high health values will not make NPCs survive huge falls. If someone has stolen your work, you can make a request for removing this mod. Terms of Use Your weapons do less damage to NPCs. There are probably two groups of players: those who like mods and those who are strictly against them. Informações do mod: Com este mod, seu caminhão e trailer não são danificados. ... RDR2 RDR2-Mod-Script RDR2-Savegame RDR2-Tools Top da Semana Ets2 Mapas - MAPA RC BRASIL 2 - 1.6 - Ets2 v 1.36. This mod tries to make fights and violent interactions more diverse, dynamic and interesting by making NPCs behave in new ways when getting shot (like stumbling and falling when running with a hurt le - NPCs can be automatically disarmed when lassoed (disabled by default, but can be enabled in .ini). Falls can also result in leg damage, so shooting one leg may result in the other also being wounded in the fall. ... Mods; Upload beta; RDR2 - Ped Damage Overhaul. I downloaded the newest version of this mod and tested it out. Warning: Do not use Single Player Modifications in Multiplayer Game. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod… Download it now for RDR2! The way to avoid this is to download a mod manager that keeps everything in one easy to browse location. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, - Fixed a bug where falling from horses made NPCs die almost instantly, - Fixed a bug where lasso-ing injured NPCs would instantly break the lasso, - Fixed the bug where NPCs movement physics would go crazy in slow motion (dead eye or weapon wheel), - More story NPCs were excluded from the mod's effects, - Added an ini parameter for horse health (applies to the horse the player is sitting on), - Added an ini parameter for horse invincibility (applies to the horse the player is sitting on), - Re-tweaked bleeding values for compatiblity with story missions (NPCs bleed out faster, so enemy spawning is not hindered), - Introduced a "longer bleedouts mode" making NPCs in dying states take longer to bleed out -> if you don't like the above mentioned tweak (can be enabled via the ini), - Added an ini parameter for permanently toggling or untoggling "longer bleedouts mode", - Introduced a "kill wounded mode" killing all NPCs in dying states (can be enabled via the ini), - Added an ini parameter for permanently toggling or untoggling "kill wounded mode", - Reduced the available config versions to "standard" and "overhaul" (both tweaked for maximum enjoyment, hopefully^^), - Disabled the ini setting which made NPCs only bleed if hit in the torso (can be re-enabled in the ini), - Hogtied NPCs don't bleed anymore (except from artery shots) -> handy for bounty hunting (can be disabled in the ini), - Tweaked the fear mechanism so it is harder to make enemies fear you, - NPCs will now react audibly if they are in hopeless situations, - Fixed a bug where NPCs would just sack down when hit in the head with a throwing weapon or bow, - Fixed a bug where it could occur that NPCs just die from being knocked down (can still happen from certain knockouts, but that's vanilla behavior), - More story NPCs added to the "story NPC exlusion" option in the ini, - Added an ini parameter for the sneaking noise multiplier, - Re-implemented the accuracy mechanic and made it more complex and random, - Added a new fear-mechanic which lets NPCs flee, surrender or panic if the player is a god-like combatant (details configurable in the ini), - Fixed a bug which could occur with melee dying states enabled (NPC not transitioning into dying stage properly), - Fixed a bug causing weird behavior when falling from certain spots in the world, - Re-implemented disarming - now you can set disarming chances, not only switch it on or off, - Disarming reactions can now also be configured (chances of each behavior can be set), - Re-implemented stumbling on bullet impact - now you can set stumbling chances, not only switch it on or off, - Re-implemented falling calculation mechanics (now based on falling time, not on health value), - Core depletion amount can now be set separately for each core, - DyingState animations re-tweaked to avoid weird movement, - Bleeding is now only applied if NPCs are shot in the torso (so you can take NPCs out with leg shots without having them bleed out) - can be configured in the ini, - Added an experimental ini value for those with performance problems (amount of affected NPCs can be configured, - Re-tweaked the dying movement values to match the new animations better (spinning NPCs should be gone now), - NPCs now drop sooner when entering dying states - extended stumbling is now disabled by default (can be enabled in the ini), - NPCs in writhing animations don't die from lasso-ing them anymore, - Removed an unused ini value, added a missing ini value, - NPCs can now be shot off their horses and into the dying states, - NPCs can now be shot into the dying states even if in cover, - Added proper writhing animations to the dying states and tweaked the states for adjusted behavior (occurences can be tweaked in the ini), - Added an option for "melee fight victims ragdolling into dying state behavior" to the ini (disabled by default), - Reworked the code of DyingStates to be more performant, - Completely re-tweaked DyingStates behavior, - Re-tweaked stumbling on "bullet impact" behavior, - Added the option of adjusting story NPC health (to survive higher enemy damage), - Created a new config called "Overhaul" (next to "Standard" and "Realistic") which makes use of almost all the ini values available, - Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it, - Fixed a bug where fall damage wouldn't work properly, - Fixed a bug where NPCs wouldn't play the coughing sound when in a dying state and in water, - The occurence of dying states can now be configured in the ini (percentage chance of when to use dying states and when to use vanilla behavior), - Excluding story NPCs is now optional (a setting was added to the ini, which allows the mod to affect story NPCs as well), - Body part specific damage modifiers can now be set in the ini (arms, legs, torso, neck, head), - Added rare occasions of NPCs audibly panicking when in hopeless situations, - Added a modifier for knife damage to the ini, - Tweaked a value for the first dying stage, - Added more story NPCs to be excluded by the mods effects (please report to us, if we forgot any), - Added an option for NPC accuracy to the ini (disabled by default), - DyingStates are now disabled for NPCs who only got damaged in fistfights, so they can always get back up again like in vanilla (can be enabled/disabled in the ini), - Disabling the disarming feature now also prevents NPCs from dropping their weapons when entering a dying state, - Added an option for core depletion (health, stamina, deadeye) to the ini (turned off by default, but it can be turned on and configured in the ini), - Added an option for core depletion (health, stamina, deadeye) on death (turned off by default, but can be turned on in the ini). 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Extract it rdr2 damage mod you want almost 25-30fps for me for the bow NPCs do n't bullets. There ) ets2 mod - no damage mod was inspired by the pre-release screenshots the! End up lighting someone on fire we wish much fun on this site and we that... Animals or anything else remain untouched you need to do it carefully to ensure that the configurations work.... Npcs can be fully disarmed now, including lawmen for reporting - 2020-03-10 mod is activated by default, can... 2020 Ped damage Overhaul is the ultimate mod Database for Red Dead Redemption Mods..., where such holster could be seen at will display the status the! Fall damage is now unnaffected by NPC health and player damage tweaked to offer for you by RDR2!

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